﻿using UnityEngine;
using System.Collections;
using ProtoBuf.Message;

namespace Room
{
    public class RCAIUnionMine : RCAIUnionFightBase
    {
        #region instData
        public InstUFResourcePoint resPoint;
        #endregion
        public RCAIUnionMine(RoomCharactor owner):base(owner)
        {
            this.type = AIType.UnionMine;
        }
        public void Init(InstUFResourcePoint resPoint)
        {
            this.resPoint = resPoint;
        }
    }
}
